Week 5 is last week before my team have to present it to the rest of the class in it's finished form. Secondly I started drawing my other setting which is the swamp area of the world where the levathin race inhabit. The swamp is teeming with poisonous life and the unknown.
I also wanted it to be hard to see bacuase of all the fumes that would be released from the swamp making it hard to navigate and to also keep the player on their toes from a superise attack by an enemy.
I also made a concept art for the air elemental and I wanted to show that she was made of air but also giving her a human nature. Also by giving her clothes to wear makes her more relateble than just some spireing air.
The last mysterious design I drew was for the last boss and what I wanted to show with this design is that because he is a shape shifter I wanted to show his original form. I also wanted him to look intimidating to the player and that's why I got some inspiration from death itself. The reason I wanted him to be imtimidating and mysterious to the player was because they wouldn't see this enemy ever again and I wanted it to be one of the best moments they would remember when thinking about this game. Lastly the players wouldn't have expected this and it would catch them off gaured making this moment even greater making it a scene to remember.
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